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Wednesday, 09 August 2017 05:39

Maiden of Vigilance Down! 7/9 Mythic!

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Tonight, after a very short period of progress, we dropped the Maiden of Vigilance in ToS Mythic.

A fun but at times, frustrating boss to progress; simple yet tricky to execute at times, however it went down in fairly speedy fashion with a perfect kill.

Now we see ourselves up at the first proper obstacle of the expansion: The Fallen Avatar. We had a few hours of progress on it before the reset finished, and it seemed to go well, despite many cuckings. 

Hopefully it won't prove too difficult! 

 

Monday, 31 July 2017 21:43

Mistress Sassz'ine Cleared! 6/9 Mythic!

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Tonight, after what seems like an endless period of progress, we finally killed Mistress Sassz'ine in mythic ToS.

It's a bloody hard boss considering its position in the raid, very comparable with pre-nerf Gorefiend, with much much more movement and a very hectic ending. 

The fight itself is made increasingly difficult with its random elements, including major mechanics which mean planning ahead is redundant. We certainly made it look more difficult than it was in earlier stages however. 

Still, with a lot of determination and grit, it went down, and we can push on to what seems a much easier period of progress on Maiden!

Wednesday, 26 July 2017 16:58

Desolate Host Dead! 5/9 Mythic ToS

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So I decided to finally get round to doing something....

ToS mythic progress started a few weeks ago, and I'd be lying if I said it was going right to plan. The first few bosses took us much longer than we would have liked, but we are starting to come into our stride again, and progress on Mistress has been much better.

We have fallen behind where we want to be, but are taking steps to rectify this.

Watch this space!

Thursday, 06 April 2017 22:09

Gul'dan dies! 10/10 Mythic. World 96!

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Called it

Tonight saw the culmination of the first full tier of Legion completed when Gul'dan and his demons found out that we actually were prepared.

The Nighthold has been a rollercoaster of encounters which have been both testing and, on the whole, enjoyable. Blizzard's highly tuned encounters have come under a lot of flack recently as they have locked out a number of 'semi-hardcore' guilds who have hit road blocks. However those people who find fault in the difficulty of Nighthold are generally the first people to jump on the 'stop giving casuals free loot' bandwagon. 

It's true, there is a definite issue with rewards at the highest tier, and with anyone able to obtain the highest level of gear it does add a sour taste to end tier raiding and can, at times, make you question why you are smashing your head against this brick wall (or orbs on Elisande). However when that endless grind turns into the first kill of the last boss, all of that fades away and the realization of why you really raid comes stampeding back, along with the feelings of ecstasy, relief and team spirit. 

Our personal experience of The Nighthold has been very steady, and for the most part, enjoyable. We have (for once) maintained a stable roster, with only a few changes here and there from players burning out and disappearing randomly in the middle of the night; not forgetting the "theorycrafter" who didn't like being beaten...

Bosses have all gone down in timely fashion, with only a few taking longer than we would have liked. We feel we are finally coming back to our best form, with our world ranking steadily and consistently improving from boss to boss, which has culminated on a world 96 finish on Gul'dan, our first top 100 finish since Mists of Pandaria.

Yet again we have found our own little 'world first' race on Kazzak, with a new contender stepping up to the plate in Norrlands Guld. 

As someone unfortunate enough to not be able to progress Gul'dan, the first last boss I have missed since starting in Ulduar, watching streams of both guilds was certainly more nerve wracking than any progress I have ever done. Watching Norrlands wipe on 2% made my stomach writhe. Not telling anyone in raid, because I didn't want to add to the stress, only made it worse... and it didn't subside until that final last pull where Gul'dan was finally destroyed, I had to jump up in Discord and scream with the guys as the feeling was so intense. Then to watch Norrlands kill it only two minutes later only added to the elation of our first kill. A double victory!

We are thoroughly looking forward to Tomb of Sargeras, and the undoubtable challenges it will provide. Now back to grinding.

Wednesday, 05 April 2017 19:15

Grand Magistrax Elisande Down! 9/10 Mythic NH!

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/slack

So this happened... a while ago.

Figured I'd better actually write something as Gul'dan isn't far off needing some website (spoiler alert) attention also.

Elisande is one of the most frustrating fights I have ever done; which is probably the main reason for the slacking. A super punishing fight, with very little room for error and even less room for moving at times.

We were frustrated by her for over a reset. It's not a difficult fight by any stretch of the imagination; however tight DPS requirements and random orb spawns make it agonizingly tedious to progress on, and that's not even including the random dodging fail deaths.

Eventually however, we managed to power our way through it, and are currently enjoying some very promising progress on Gul'dan. Watch this space! 

Tuesday, 28 February 2017 17:27

Star Augur dead! 8/10 Mythic NH!

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We took another good step up the world ranking ladder last night to place ourselves agonizingly close to a top 100 finish in Nighthold.

A kill which form denied us on Sunday, finally happened on Monday in satisfying fashion. The raid finally accomplished a consistent level of performance which we can be proud of and which will hopefully continue onwards. 

Star Augur itself is a simple yet hectic fight. Fairly easy mechanics to master, however bringing it all together as a raid took a bit more coordination and patience, however the end result is what we are after, and an excellent end result is what we got.

At times it seemed as if we just weren't supposed to kill it, what with Avent 'ill' and Mooniverse's LAPTOP dying. However eventually we managed to keep everyone online and avoid the warlocks blowing up long enough to secure an impressive kill.

Monday, 13 February 2017 20:39

Tichondrius down! 7/10 Mythic NH!

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Slightly later than planned; Tichondrius died tonight to take us to seven mythic kills overall. 

Our initial plan was to bring some raid members which we felt we would struggle to fit in for Star Auger, this backfired slightly as we found that our damage on the inside phase was not consistent enough to comfortably get the boss down. With a few setup changes this became a thing of the past, and the boss hit the dust fairly promptly.

Avent tried to take over the killshot, so I decided to take my own. Enjoy.

Monday, 13 February 2017 20:30

Spellblade Aluriel dies - 6/10 Mythic NH!

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Tonight Spellblade Aluriel died in a timely fashion after a few tactic tweaks and some (for once accurate) counting down of numbers.

An excellent fight with a lot of twists and turns, where the ability to coordinate, communicate and eradicate were key.

Time to run off and consummate my newfound love with Acon.

Sunday, 08 January 2017 22:19

Mythic Helya dies! 420 Blazin' it!

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Tonight, after (a "planned"..) 420 wipes, Helya finally went swimmin' with da' fishes.

An excellent fight, which was both mechanically difficult and technically demanding; the best of the expansion by a clear margin, and probably in the top 10 of all time in my books. It was difficult progress, but steady; bit by bit, mechanics were learned, and movements were planned, which finally culminated in our kill tonight. For a 'stopgap' raid tier between EN and NH, TOV has surpassed expectations and been an excellent tier just in itself, in fact is was a major disappointment that Helya was nerfed so early in, as we were thoroughly enjoying the progress and the slightly easier encounter the nerfs created was very acutely disappointing, although didn't take away from the sense of achievement from the kill. Perhaps this time, Blizzard's oft unkept promise of releasing content quicker, just this once, was not one that needed keeping. I think another month or two in TOV would not have been unwarranted, and perhaps another boss would have justified that. As a result, I can see many guilds leaving TOV unsatisfied to have not cleared it.

Our kill itself was overly satisfying, despite knowing it was coming, after several sub 10% wipes on Thursday, we did not expect to come into raid and two (nearly one!) shot it today; the relief in Discord was tangible.

We are looking forward to NH, and feel much more prepared than we have done throughout this expansion so far. Hopefully roster bleed has finished now and we can continue to improve on our world and realm ranking.

Saturday, 31 December 2016 23:47

Happy New Year!

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2016 ends with a bang, literally!

 

While most people are out partying, those left over came together in Orgrimmar in true meme level fashion to bring a fitting end to meme year of 2016!

 

For 8 months we farmed HFC in anticipation of the release of Legion...in hope, no desperation - for new content. Boy did Blizzard deliver! On Legion's release the constant guild chat spam of artifact links did not get boring. We've gone from a big rooster, to a tiny rooster, and back to a big rooster again. We've farmed AP (at interestingly chosen times), and lots of it. We have been disappointed with the raiding Blizzard delivered with Emerald Nightmare, and then pleasantly surprised by the challenge Trial of Valor offered - a trial we were perhaps under prepared for. But as always, the guild has banded together and the quality raids continue!

 

Now, on the eve of Nighthold, no effort is being spared to enjoy and perform the upcoming raid as much as possible (and also to deliver the finishing blow to Helya in the coming raids).

 

Thanks for a great 2016 and here is to an even better 2017.

 

Happy new year!

 

Front page new year posts in 2016?!? Firework screenshots in 2016!?!?

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